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JailBreak Level Design

For the second half of 2021-2022, we were four game designers. The project was to create an extension of Portal2 with a theme that we had chosen; The escapes. On this theme, 6 levels were created and each person had to create a single level and a duo level. The creation of each gameplay of the levels in correlation with the theme was the challenge of this project. each block of gameplay has been thought out so that the player's experience is as favorable as possible.

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Different levels

No1 Jail Chamber 04

Game Duration : ≈1min30

Ingredients:

Tremplin

Bouncing gel

Distributor of bouncing gel

Distributor of Cleaning gel

Timer

No2 JailBreak 02

Game Duration : ≈3min

Ingredients:

Tremplin

Timer

Gel accelerant

Lazer

Distributor Gel accelerant

lazer receptor

Cube lazer reflector

O.C.R. (Objective, Chalenge, Rewards)
O: Discovery of patterns and activation order
C: Using the gel with proper timing.
R: Access the final stage of the leak

Player Skills
70% Mental
30% Phisical

Player Emotions
Intrigue
Stress
Relief

O.C.R. (Objective, Chalenge, Rewards)
O: To introduce players to a combination of ingredients
C: Combining bouncing gel, lasers, and timing
R: End of the experience and mastery of patterns

Player Skills
60% Mental
40% Phisical

Player Emotions
confidence
Stress

Fear

Relief

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