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JailBreak Level Design
For the second half of 2021-2022, we were four game designers. The project was to create an extension of Portal2 with a theme that we had chosen; The escapes. On this theme, 6 levels were created and each person had to create a single level and a duo level. The creation of each gameplay of the levels in correlation with the theme was the challenge of this project. each block of gameplay has been thought out so that the player's experience is as favorable as possible.
Different levels
No1 Jail Chamber 04
Game Duration : ≈1min30
Ingredients:
Tremplin
Bouncing gel
Distributor of bouncing gel
Distributor of Cleaning gel
Timer
No2 JailBreak 02
Game Duration : ≈3min
Ingredients:
Tremplin
Timer
Gel accelerant
Lazer
Distributor Gel accelerant
lazer receptor
Cube lazer reflector
O.C.R. (Objective, Chalenge, Rewards)
O: Discovery of patterns and activation order
C: Using the gel with proper timing.
R: Access the final stage of the leak
Player Skills
70% Mental
30% Phisical
Player Emotions
Intrigue
Stress
Relief
O.C.R. (Objective, Chalenge, Rewards)
O: To introduce players to a combination of ingredients
C: Combining bouncing gel, lasers, and timing
R: End of the experience and mastery of patterns
Player Skills
60% Mental
40% Phisical
Player Emotions
confidence
Stress
Fear
Relief
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