top of page

JailBreak Level Design

I had the opportunity to work as a game designer as part of a team with three other individuals. Our project was to create an extension for the game Portal 2, based on a theme of our choice, "JaiBreak". We created six levels for this extension, each one of us being responsible for creating one level individually and one level as a team. The challenge of this project was to design each gameplay element in correlation with our theme, while ensuring that the player's experience is as favorable as possible.

Frame 1 (3).png

Different levels

No1 Jail Chamber 04

Game Duration : ≈1min30

Ingredients:

Tremplin

Bouncing gel

Distributor of bouncing gel

Distributor of Cleaning gel

Timer

No2 JailBreak 02

Game Duration : ≈3min

Ingredients:

Tremplin

Timer

Gel accelerant

Lazer

Distributor Gel accelerant

lazer receptor

Cube lazer reflector

O.C.R. (Objective, Chalenge, Rewards)
O: Discovery of patterns and activation order
C: Using the gel with proper timing.
R: Access the final stage of the leak

Player Skills
70% Mental
30% Phisical

Player Emotions
Intrigue
Stress
Relief

O.C.R. (Objective, Chalenge, Rewards)
O: To introduce players to a combination of ingredients
C: Combining bouncing gel, lasers, and timing
R: End of the experience and mastery of patterns

Player Skills
60% Mental
40% Phisical

Player Emotions
confidence
Stress

Fear

Relief

bottom of page