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JailBreak Level Design
I had the opportunity to work as a game designer as part of a team with three other individuals. Our project was to create an extension for the game Portal 2, based on a theme of our choice, "JaiBreak". We created six levels for this extension, each one of us being responsible for creating one level individually and one level as a team. The challenge of this project was to design each gameplay element in correlation with our theme, while ensuring that the player's experience is as favorable as possible.
Different levels
No1 Jail Chamber 04
Game Duration : ≈1min30
Ingredients:
Tremplin
Bouncing gel
Distributor of bouncing gel
Distributor of Cleaning gel
Timer
No2 JailBreak 02
Game Duration : ≈3min
Ingredients:
Tremplin
Timer
Gel accelerant
Lazer
Distributor Gel accelerant
lazer receptor
Cube lazer reflector
O.C.R. (Objective, Chalenge, Rewards)
O: Discovery of patterns and activation order
C: Using the gel with proper timing.
R: Access the final stage of the leak
Player Skills
70% Mental
30% Phisical
Player Emotions
Intrigue
Stress
Relief
O.C.R. (Objective, Chalenge, Rewards)
O: To introduce players to a combination of ingredients
C: Combining bouncing gel, lasers, and timing
R: End of the experience and mastery of patterns
Player Skills
60% Mental
40% Phisical
Player Emotions
confidence
Stress
Fear
Relief
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